Along the way, we've produced some other games that were a bit smaller in scope, too. Although these games might not have been quite as much of an undertaking, we think that a few of them actually came out kind of interesting, so we decided to release them as freeware. Here they are!
One ship, with one nuke. One enormous enemy fortress with multi-layered shields, high-speed homing mines, and a main gun that can break a battleship in half. And only your skills to make up the difference. Enter the fight in Star Cyclone, a hyperkinetic, neon-washed arcade game that remixes the soul of '80s classic Star Castle with match-3 mechanics and a heady dose of rocket fuel.
What if, somewhere out there, was a world just like Earth? Convergence is a short collection of minigames-- playable in around 10-15 minutes-- that explores the question of what happens when far, far away turns out to be closer to home than we were expecting.
Originally created for round 6 of the GameMaker Community's GMC Jam, in which it won the award for Best Story.
The physical world is ruined, and virtual reality is the only reality worth the name. Now the networked world-- the Cyberspance-- is under attack from the machines we once created to fight one another. Conceived as as 90s-style tank game, with inspiration from Hover! for
Windows 95 and Spectre for the Apple Macintosh, DriftWar dares you to master the art of hovertank piloting, and defend humanity against the AI menace.
Originally created for round 7 of the GameMaker Community's GMC Jam.